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3D Study 01

This project was created as a personal study focused on capturing realistic surface textures. As I’m currently teaching a Texturing course at ESCENA, I wanted to step into my students’ shoes and go through the same creative and technical challenges they face during their projects.

The goal was to explore how real-world materials translate into digital surfaces, paying special attention to micro-details, wear, and believable material response under lighting.

The model was created in Autodesk Maya, textures were developed in Substance 3D Painter, and the final renders were produced using Arnold.

Beauty

Beauty

Specular

Specular

Color

Color

Metallic

Metallic

Roughness

Roughness

Wireframe

Wireframe